Big Brands, Now even BIGGER!
Designer Ewan Yap, from Kuala Lumpur, Malaysia explore the principle of “BIG BRAND THEORY”; cropping out each brand’s identity as much as possible while maintaining its integrity.
Designer Ewan Yap, from Kuala Lumpur, Malaysia explore the principle of “BIG BRAND THEORY”; cropping out each brand’s identity as much as possible while maintaining its integrity.
I love seeing the world’s most photographed cities in a different light – and that’s certainly the case here. A timed exposure technique has been used to capture the lights of Shanghai’s buildings as the camera moves, and the result is quite stunning. Read more
We gave away free SunBites in busy work places / universities. Consumers were invited to take part in the ‘Lunch Crunch’ (A prize for the most stomach crunches in 30 seconds). Coupled with this our advertising campaign promoted a free bag of SunBites with every sandwich. Get in touch if you want to know more danscothorne@linney.com
I came across the photographic work and art direction of Peter Kemp… He has created a series of images which are inspired by the Dutch master Jan Vermeer. Vermeer was famed for his use of natural sunlight in his works, often seating his subjects next to a window which filled the room and his muse with light. Peter Kemp’s photographic compositions emulate Vermeer’s unmistakable visual style only this time with real people and often with a contemporary twist creating very interesting results.
The Wii U has been out a little while now and it’s an interesting blend of game console and touch device.
Nintendo has very deliberately set out to create a device that works well as a browser, stating “Let’s make a browser that users can use on a daily basis, something that can really handle everything we’ve come to expect from a browser and do it more naturally.”
Ofcom figures show that of people aged between sixteen to twenty-four, 20 percent visit websites on their consoles. Children aged five to fifteen are more likely access the internet with a console than with a mobile phone or tablet.
There’s a very dangerous thought when designing for mobile that “the user will never want to do that on a mobile”, and it’s worse on games consoles, but just consider that in 2011, twenty people tried to join a New Zealand bank from their Playstation 3.
So we’ve moved from sites responding to mouse clicks, through finger swipes and now to game controller d-pads.
Where next?